Built entirely inside Blender, this project features two distinct lighting variations using a 100% procedural setup powered by Blender’s built-in Sky Texture—no HDRIs were used. The first variation showcases a warm golden hour with soft sunlight filtering through the trees and reflecting across the lake. The second variation pushes a moody, late-twilight palette with deep blue atmospheric haze, dark shadows, and a striking red sun sinking toward the horizon.
Software: Blender
Lighting & Sky: 100% Procedural Sky Texture (Nishita) — No HDRI
Atmosphere: Volumetric fog for light shafts and atmospheric depth
Environment: Distributed foliage, custom water shading, and distant castle silhouettes